About Taco Rain: Catch the Tacos

Taco Rain is a catcher. Tacos fall, you slide a basket along the bottom of the screen to fill it, and the bombs mixed in among them are the thing to get out of the way of. A round runs sixty seconds, or ends early if three get past you. Learning it takes about five seconds, which is the point: it is built for the gap between two other things rather than for an evening. You can play the whole thing in this browser before installing anything — same game, same code, no ads, though it will not remember your score.

Since September 2026 it also runs on a Mac, and that is a desktop build rather than the phone app allowed onto a laptop. It opens in its own window, and the controls come with it: drag the basket with the mouse, or steer it with the arrow keys, or with A and D. It is one purchase with the iPhone and iPad versions rather than a separate listing, so the App Store button above is the same button. The download is 28.5 MB against the iPhone build’s 65.9. Both carry the same Firebase block and differ by a single dependency: Google’s mobile ads package, which ships Android and iOS and nothing else. That is nowhere near enough on its own to account for a 37 MB gap, so we are not claiming that it does.

That missing dependency is visible in the app and not only in the bundle. On a Mac the banner has no ad SDK to fill it, so it collapses to nothing, and the button in Settings that plays a voluntary ad hides itself rather than offering something it cannot deliver. The Mac version is therefore the only installable Taco Rain with no advertising in it at all, which is an accident of what Google ships rather than a decision we made.

It is also the first thing we have released that pays nothing, on a site where everything else does. There are no coins in Taco Rain, no balance, no redeem screen and no PayPal cash-out. There is nothing to buy either — no in-app purchases, no currency and no shop. Nothing in the game is gated behind an ad: on iPhone and Android it is funded by a single banner that sits outside gameplay, and there is never an ad over the playfield while a round is running. Settings does carry a button that plays one if you feel like helping out, and it unlocks nothing whatsoever.

The scoring runs on a multiplier. A taco is 10 points and a burrito is 50 and rare, and every five catches in a row steps the multiplier up, to a maximum of five. Beyond that there are fifty levels, arranged in five worlds of ten, and beating a level’s target score is the only thing that has ever opened the next one. Taco Town is the first ten, each falling faster and busier than the last. Deep Fryer fills the sky with burritos, each worth five tacos. Dry Season thins the power-ups out and then stops them coming at all. The Minefield turns the sky over to bombs, along with the tools to survive them. The Feast is all of it at once. Endless mode drops both the clock and the target and simply keeps climbing until three get past you.

The five power-ups fall like everything else, so they are earned by playing rather than bought. A magnet curves tacos toward the basket, slow-mo halves the fall speed, a wide plate makes the basket bigger, a speed boost makes it quicker, and a shield absorbs the next miss. Fourteen badges track the milestones, from a first catch to a flawless round to two minutes survived in Endless, with one for clearing each world. Six of them also unlock a basket to play with: Salsa, Guacamole, Horchata, Blue Corn, Carbón, and the Piñata basket for clearing all fifty levels.

Two things sit outside the ladder. Today’s Challenge deals everyone the same level and the same falling tacos wherever they are playing, and you can play it as often as you like; there is no streak to keep up and nothing expires, so missing a day costs nothing. And gentler play widens the basket and slows the tacos down for younger players, or for anyone who wants a calmer round. Those scores are kept separately, so nobody’s record gets muddled with anybody else’s. Scores and badges are kept on the device, and there is no account to create.

There are free Taco Rain coloring pages to print, drawn from the game's own art.

Screenshots

The home screen, with your best score and the level you left off on
The home screen, with your best score and the level you left off on
A round in progress: the clock, the score, the multiplier, and three misses to spend
A round in progress: the clock, the score, the multiplier, and three misses to spend
The level list, each with a target score to beat, and Endless with none
The level list, each with a target score to beat, and Endless with none
Badges live on the Stats screen, earned ones filled in and the rest still locked
Badges live on the Stats screen, earned ones filled in and the rest still locked

How it plays

  1. Drag anywhere on the screen to slide the basket along the bottom. On a Mac, use the mouse, the arrow keys, or A and D.
  2. Catch tacos for 10 points, and the rarer burritos for 50.
  3. Stay out from under the bombs. Catching one costs you a miss, and three misses end the round.
  4. Chain five catches in a row to step your multiplier up, to a maximum of 5x.
  5. Beat a level’s target score to unlock the next one, or play Endless with no clock and no target at all.

Features

  • Fifty levels in five worlds (Taco Town, Deep Fryer, Dry Season, The Minefield and The Feast), each with its own sky and target score
  • An Endless mode with no clock and no target score
  • Today’s Challenge: the same level and the same falling tacos for everyone, with no streak to keep up
  • Five power-ups you catch rather than buy: magnet, slow-mo, wide plate, speed boost and shield
  • A multiplier that steps up every five catches in a row, to 5x
  • Fourteen badges, from your first catch to clearing all fifty levels
  • Six unlockable baskets, one behind each world and the Piñata for the full ladder
  • A gentler play mode for younger players, with its own separate scores
  • No in-app purchases, no currency and nothing gated behind an ad
  • A Mac version under the same App Store listing, played with the mouse or the arrow keys, and with no advertising in it at all
  • One thumb on a phone, no reading, and no tutorial to sit through
  • Pause at any time: a phone call or a notification will not cost you the round
  • Scores and badges kept on the device, with no account or sign-up

Frequently asked questions

Does Taco Rain pay me anything?

No, and that's the one thing to know before you download it. Taco Rain has no coins, no balance and no cash-out — it's a game rather than a reward app, so none of the payout arithmetic on the rest of this site applies to it. If the paying ones are what you came for, they're all on our apps page.

Is it free? What is the catch?

It's free, and there are no in-app purchases at all — no currency, no shop, no unlocks for sale. Nothing in the game is gated behind watching an ad either: every level, badge and basket is opened by playing. It's supported by one banner that sits outside gameplay, and you'll never get an ad over the playfield in the middle of a round. There's a button in Settings that plays one voluntarily if you want to chip in, and it unlocks nothing.

What do I need to run it?

An iPhone or iPad on iOS 15.0 or later, an Android phone or tablet on Android 7.0 or later, or a Mac. The App Store lists the iOS build at 65.9 MB and the Mac build at 28.5 MB; the Play listing doesn't print a size at all. We can't give you a minimum macOS version, because the App Store doesn't publish one for the Mac half of a universal purchase. It repeats the iOS row instead, and the number in our own project file is what the build allows rather than what the store allows. It plays the same on all of them, in twelve languages. If you're curious why a small game is 65 MB on a phone, we took our six App Store apps apart and published the numbers — the short version is that the floor is not the framework.

How many levels are there?

Fifty, in five worlds of ten: Taco Town, Deep Fryer, Dry Season, The Minefield and The Feast. Each world changes something rather than just speeding the sky up — Deep Fryer fills it with burritos, Dry Season takes the power-ups away, The Minefield swaps them for bombs. Beating a level's target score is the only thing that opens the next one; there's nothing you can buy or watch to skip ahead. Endless has no target at all.

Is there an Android version?

Yes, since 28 August 2026, and it's the same game on both stores — fifty levels, an Endless mode, fourteen badges, five power-ups you catch, and still nothing to buy and no account to make. All fourteen things we publish are on Google Play now. Two of the newer games, Peel Frenzy and Pie Cannon, are there and not on the App Store yet, along with Househand, Handyman Calc, Chess Clock & Scorepad, Initiative Tracker and Card Lab. Asteroid Duel made it to both on 30 September 2026.

Is there a Mac version?

Yes, since September 2026, and it's a real macOS build rather than the iPhone app being allowed to run on Apple silicon. It opens in its own window and takes the mouse, the arrow keys, or A and D. It's a universal purchase, so it's the same App Store listing and the same button as the iPhone and iPad versions — there's nothing separate to go and find. Two things are different from the phone build: the download is 28.5 MB instead of 65.9, and there's no advertising in it at all, because Google's mobile ads package ships Android and iOS and nothing else. Your Mac keeps its own scores and badges, the way every device here does.

Is it suitable for children?

The App Store rates it 4+ and Google Play rates it Everyone, and since there are no in-app purchases there's nothing a child can spend money on. There's also a gentler play mode that widens the basket and slows the tacos down, because the standard curve is tuned for a competent adult and a five-year-old gets about fifteen seconds out of it. Those scores are kept separately from the normal ones. What you should know is that on a phone or a tablet it carries a banner ad outside gameplay, which is how it stays free — the Mac version has none.

How long is a round?

Sixty seconds, or until three fall past you, whichever comes first. Endless mode has no clock at all — it runs until you drop three. You can pause at any point, so a notification won't cost you the round.

Do my scores follow me to a new phone?

No. Scores and badges stay on the device, the same way the coin balances in our reward apps do. There's no account to sign into, so there's nothing to sync — and nothing to lose track of either. That applies across devices as well: an iPhone, an Android phone and a Mac each keep their own best score and their own badges, and installing another one starts you at zero.

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Questions about Taco Rain: Catch the Tacos?

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