Screenshots

The title screen: the high score, the next table up, and the choice of playing solo or together
The title screen: the high score, the next table up, and the choice of playing solo or together
A two-player game on Long Rail: a set of flippers at each end, the shared score in the middle, and each player's saves
A two-player game on Long Rail: a set of flippers at each end, the shared score in the middle, and each player's saves
The solo table: one set of flippers, orbit rails joined over the top, jet bumpers under the arch and a shooter lane
The solo table: one set of flippers, orbit rails joined over the top, jet bumpers under the arch and a shooter lane
The table list: First Light cleared, Long Rail open, and each table's target and tilt
The table list: First Light cleared, Long Rail open, and each table's target and tilt

About Tilt Duo

Tilt Duo is a pinball game for two people on one screen. The table has a set of flippers at each end and one ball between them, so each player takes an end and defends it. There is one score, one rack of three balls and one target, and the two of you reach it together or not at all. You can play it in this browser right now.

Neither store has it yet. There is nothing to download until the App Store and Google Play versions arrive, so for now you play it in the browser.

The table pivots on its middle. The pull on the ball points away from the center line and grows the further out the ball is. So the ball floats in the middle and falls hardest toward whichever end it is nearer. A weak clear rolls back at you. A strong one carries the ball to the other player and counts as a pass. Each pass in a row is worth more than the last, and five light a jackpot.

There are twelve tables, from First Light to Both Ends, each with its own bumpers, drop-target banks, tilt and target score. Clearing one opens the next, and also opens it for Endless: the same table and the same three balls with no target at all. Every ball is launched by hand, by drawing it back down its lane and letting go.

Between the ends are a saucer that locks balls for multiball, a spinner, rollover lanes and capsules. A capsule gives the pair multiball, longer flippers, a slower ball, double points or a shield that eats the next drain, and whatever either player collects belongs to both. A ball lost in its first few seconds comes straight back.

Playing alone uses a different table from the two-ended one with an end missing. It has one set of flippers, one drain and a steady downhill pull. Orbit lanes run up both rails and join over the top, and there’s a shooter lane, jet bumpers under the arch, a scoop and a spinner.

Coins come from playing and buy six looks for the table, from Neon Nebula to Hero Comic. A theme changes no rule and no number. Money can’t buy these coins, and they have nothing to do with the coins in our reward apps, which come out as PayPal cash. The browser version has no ads and no analytics, and your progress is kept in this browser’s storage.

How it plays

  1. Take an end. Each player clicks or touches their own end of the table. On a keyboard, one takes A and D and the other the arrow keys.
  2. Launch the ball. Drag it back down its lane and let go, or hold S or the down arrow. It fires away from whoever drew it.
  3. Send it across. A hard clear reaches the other end and counts as a pass. A weak one rolls back toward you.
  4. Save it. A drain at either end costs you both a ball. Lose one in its first few seconds and Shoot Again gives it back.
  5. Reach the target. Do it before the three balls are gone and the table is cleared. The next one opens, and so does this one in Endless.

Features

  • Two-player co-op pinball: flippers at both ends, one ball, one score
  • A table that tips away from the middle, so neither end is safe
  • A separate one-player table with orbit lanes and a shooter lane
  • Twelve tables, each with its own target, and Endless once one is cleared
  • Multiball, passes, jackpots, a spinner and shared capsules
  • Ten badges, half of them for saving a ball
  • Six table themes, bought with coins, never with money
  • Mouse, touch, or two players on one keyboard
  • No account and no purchases; no ads in the browser version
  • Progress kept in this browser

Frequently asked questions

Can I get Tilt Duo on the App Store or Google Play?

Not yet. Both versions are on the way, and until they arrive you can play it in this browser for free, without installing anything.

Does Tilt Duo pay me anything?

No. The coins in it buy looks for the table and nothing else. You earn them by playing, and they can't be bought or cashed in. Want an app that pays? Ours are here.

Can two people play on one computer?

Yes. One of you takes A and D, the other the arrow keys, and each end has its own plunger key: S for one, the down arrow for the other. On a phone or tablet, each of you touches your own end of the screen.

Can I play alone?

Yes. Play Solo puts you on a table built for one player, with one set of flippers, one drain, orbit lanes over the top and a shooter lane. A and D work the flippers and S draws the plunger. Clearing a table alone opens the next one, just as clearing it together does.

Is it a competition?

No. It's co-operative: one ball, one score and one rack of balls. A drain at either end costs you both, and there's no winner or loser. The only number kept for each player is saves.

Does the browser version have ads?

No. Ads can't run here, since the ad network has no browser version. The store versions will carry a banner on the menus, an ad after every fourth game you finish, and an optional video for one more ball when a game runs out. None of them will cover the table while you play.

Does it save my progress?

Yes, in this browser. Tables cleared, best scores, coins, themes, badges and stats are stored here and nowhere else, since there’s no account. Clearing your site data or using a private window loses them.

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Questions about Tilt Duo?

Found a table that seems unfair, or a bug? Tell us which table and what happened.

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