About Peel Frenzy

Peel Frenzy is a game about a single, careful pull. A fruit sits in the middle of the screen with a dotted line drawn on its skin, and the whole of the game is getting one strip of peel off along that line without tearing it. You can play the whole thing in this browser before installing anything — same game, same code, though it will not remember your progress. Put your thumb on the tab and drag. Stray off the line and a tension meter climbs; pull faster than the peel will come away and it climbs just as fast, because a yank counts for as much as a wobble. Let it reach the top and the strip tears, and you keep only what had already come away. A round runs sixty seconds, or ends early once you have torn three.

Resting is free and the clock is what charges you for it. Lift your thumb and the tension bleeds off, which means every round is a negotiation between the meter and the timer rather than a test of how fast you can move. A clean peel is 100 points and never wobbling on it is 50 more, and two clean peels in a row step a multiplier up, to five. It takes about five seconds to understand and a good deal longer to be reliable at.

There are a hundred fruits and they do not repeat. Each has its own shape, color and line: a lemon has points at both ends, a raspberry is a cluster, a dragonfruit has fins, a melon has its netting. They sit on a trail that winds down the screen in nine groves, lit as far as you have got. Each grove asks for something the one before it did not. Tracing comes first: curves, waves, zigzags and spirals, then rind tough enough to come away slowly, then a figure-eight that crosses itself, then two strips on one fruit and then three, taken in order, because tearing one loses the lot. Then the fruit turns while you peel, so the line has moved by the time your thumb arrives. Then the lines tangle into a ripple, a clover, a double spiral, a pretzel. Then the turn reverses, so the moment it stops is the moment to pull. Then it slides around while it turns.

Halfway up, the game turns on you, and that is the part worth knowing about before you install it. Some rind is already lifting and letting it sit ruins it, so the bright stretches have to be pulled fast. Fifty rungs spent teaching you to be careful are followed by a stretch that asks you to stop being careful. After that the dotted line shows only the next stretch, so a strip can no longer be planned before it is started, and the tough patches slide along the path as you peel. The last fourteen rungs have all of it at once.

Beating a level’s target is one star and two more are for beating it well, 300 across the whole trail, so a fruit you have cleared still has something left in it. Endless drops the clock and the target and simply tightens until you tear three. One fruit a day is generated from the date, so it is the same fruit, line and target for everyone everywhere; clearing it grows a streak and missing a day starts it again, though you can play it as often as you like and the day’s best is what counts. Twenty-two badges track the rest, and the Peel Journal keeps a page for every fruit you have met — what you peeled, what you tore, your best round on it, and whether it is still marked Never Torn, which lapses the moment you tear one and cannot be earned back.

It is free and there is nothing in it to buy: no in-app purchases, no currency, no shop, no rewarded videos and no sign-up. It is paid for by one small banner outside gameplay, and there is never an ad over the fruit while you are peeling. Your scores, badges and streak stay on the device, and there is no account.

Screenshots

The fruit of the moment, its target score, and the three stars it is worth
The fruit of the moment, its target score, and the three stars it is worth
A strip in progress: the clock, the score, the multiplier, and the tension meter
A strip in progress: the clock, the score, the multiplier, and the tension meter
The trail of a hundred fruits, lit as far as you have got
The trail of a hundred fruits, lit as far as you have got
The Peel Journal, a page for every fruit you have met
The Peel Journal, a page for every fruit you have met

How it plays

  1. Put your thumb on the tab at the start of the line and drag along it.
  2. Keep to the line and keep the pace steady — straying and yanking both climb the tension meter.
  3. Lift your thumb to let the tension bleed off, remembering the clock is still running.
  4. Get the whole strip off for 100 points, and 50 more for never wobbling.
  5. String two clean peels together to step your multiplier up, to 5x.

Features

  • A hundred fruits, each with its own shape, color and line to follow
  • A tension meter that reads straying and yanking as the same mistake
  • Nine groves of ten, each asking for something the one before it did not
  • Tough rind, two and three strips at once, tangled lines, a turning fruit, a reversing turn, and stretches that must be pulled fast
  • 300 stars, so a cleared fruit still has something left in it
  • Endless, with no clock and no target
  • One fruit a day, generated from the date, the same for everyone
  • Tokens on the line: a wider line, a faster pull, a quicker recovery, a softer stray penalty, or a shield against the next tear
  • The Peel Journal, with a Never Torn mark that cannot be earned back
  • Twenty-two badges
  • No in-app purchases, no currency, no shop and no rewarded videos
  • Scores, badges and streak kept on the device, with no account

Frequently asked questions

Does Peel Frenzy pay me anything?

No. There are no coins in it, no balance and no cash-out, and none of the payout arithmetic on the rest of this site applies to it — it's a game rather than a reward app. The ones that pay are all on our apps page.

Is it free? What is the catch?

It's free and there is nothing to buy: no in-app purchases, no currency, no shop and no rewarded videos, so there's no part of it you can pay to skip. Every fruit, star and badge is opened by playing. It's paid for by one small banner outside gameplay, and you'll never see an ad over the fruit in the middle of a peel.

What do I need to run it?

An Android phone or tablet. There's no iPhone version yet — the iOS build is with App Review and we'd rather say that than let a Download on the App Store button sit here doing nothing. Google Play doesn't print a download size for it, and since it isn't on the App Store there's no Apple figure to quote either; if you want a sense of what our apps weigh, we took the six that are on the App Store apart and published the numbers.

How many fruits are there?

A hundred, on a trail of nine groves. They don't repeat — each has its own shape, color and line — and each grove asks for something new rather than just running the last one faster. The one to know about is the turn halfway up: fifty rungs teach you to be careful and then some rind starts lifting on its own, and those stretches have to be pulled fast.

Is there an iPhone version?

Not yet. Peel Frenzy is on Google Play only, which makes it one of two things we publish that Android has and iPhone does not — the other is Asteroid Duel. That's the reverse of the position we were in a month ago, when everything was on the App Store and one app was on Play. Everything else we make is now on both.

Is it suitable for children?

Google Play rates it Everyone and prints no content descriptor beside that. There are no in-app purchases of any kind, so there's nothing a child can spend money on, and nothing in the game is gated behind an ad. What it does carry is a banner outside gameplay, which is how it stays free. The difficulty is the honest caveat rather than the content: it is a game about precision, and the later groves are genuinely hard.

How long is a round?

Sixty seconds, or until you've torn three strips, whichever comes first. Endless has no clock at all and runs until the third tear. You can pause any time, and a five-step walkthrough teaches it on real fruit with nothing scored and no way to fail.

Do my scores follow me to a new phone?

No. Scores, badges, stars and the streak stay on the device, the same way the coin balances in our reward apps do. There's no account to sign into, so there's nothing to sync — and nothing to lose track of either. The Never Torn marks in the Peel Journal go with it.

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Questions about Peel Frenzy?

Torn a strip you think you should have kept? Tell us which fruit and what the line was doing. If you were after the apps that pay you instead, they are on our apps page.

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