Click a bin to put an ingredient on the board, then press it there in short presses to chop it. Click the chopped portion to send it through the pass, click it in the pass to put it in a pan, and click the pan when it is cooked to plate it onto the order that needs it. A shift lasts two minutes, and one person can work both stations. It is built from the same code as the game that is coming to the App Store and Google Play, and it is deliberately not all of it — see below.

What this page does and does not do

  • Not all of it is here. One mode is gone: Two Phones, which pairs two phones on the same Wi-Fi by opening a socket, and a browser tab may not do that at all. It is hidden here rather than left to fail. Cooking alone is here whole, and so is the same kitchen shared by two people on one touchscreen. With a mouse there is only one pointer, so one cook works both stations.
  • Your progress stays in this browser. Stars, best scores, shifts worked and how far up the ladder you are are kept in this browser’s storage, not in an account — so they do not follow you to another browser, another computer or your phone, and clearing your site data or playing in a private window loses them. There is no app yet to carry them over to.
  • There are no ads here. Not as a favor: the ad network has no browser version, so there is nothing to show. The store versions will carry a small banner on the menus and a full-screen ad after every fourth finished shift, never while a shift is running.
  • Nothing is sold, and the game sends nothing. No in-app purchases, no currency, no account and no sign-in.
  • Two fonts come from Google. The game engine is served from this domain rather than from Google’s CDN, which is not the framework default and was changed deliberately. The typeface is the exception: the browser fetches Roboto and Noto Sans Symbols from fonts.gstatic.com. That is Flutter’s default when an app names no font of its own, and files are requested as glyphs are needed, so a screen we did not open could ask for another. Checked against this build on 27 September 2026 rather than assumed, and we spend a lot of this site asking other people to disclose things like that.

If it runs badly

It is a little over two and a half megabytes to reach the title screen, of which the rendering engine is well over half and the game itself under a third. That figure is this build’s own files compressed locally on 27 September 2026 rather than a reading taken off the wire, so what Cloudflare actually serves may differ a little. It also leans on the browser rather than the phone’s graphics chip, so an old laptop or a weak connection will feel it, and the first load is slower than the second because nothing is cached yet. There is no installed version to fall back on yet. There is more about the game, including what it costs and what it collects, on its own page.