Swipe a band, or click its arrows, to change that third of the animal. Then press Play, pick a course, and click or tap to jump; hold for a higher jump. A run ends at the finish line or when the clock runs out, and bumping into things costs seconds, never a life. It is built from the same code as the game that is coming to the App Store and Google Play, and it is deliberately not all of it — see below.
What this page does and does not do
- Not all of it is here. Two features need a phone and are hidden here rather than left to fail. Use my face turns a photo into a head, and Share sends your beast as a picture; both save a file on the device, and a browser tab has nowhere to keep one. The in-app support form is gone too, and the contact page does the same job. In the other direction, all twenty-four creatures are open from the start, because the short videos that unlock twelve of them in the store versions have no browser version to show.
- Your progress stays in this browser. The beast on screen, the beasts you save, the ones you have found, and your course times, medals and eggs are kept in this browser’s storage, not in an account — so they do not follow you to another browser, another computer or your phone, and clearing your site data or playing in a private window loses them. There is no app yet to carry them over to.
- There are no ads here. Not as a favor: the ad network has no browser version, so there is nothing to show. The store versions will carry a banner under the mixer and an optional short video that unlocks one part of a locked creature. No video will ever open or extend a run. Here every creature is already open.
- Nothing is sold, and the game sends nothing. No in-app purchases, no coins or currency of any kind, no account and no sign-in.
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Three fonts come from Google. The game engine is
served from this domain rather than from Google’s CDN, which
is not the framework default and was changed deliberately. The
typeface is the exception: the browser fetches
Roboto, Noto Sans and Noto Sans Symbols from
fonts.gstatic.com. That is Flutter’s default when an app names no font of its own, and files are requested as glyphs are needed, so a screen we did not open could ask for another. Checked against this build on 27 September 2026 rather than assumed, and we spend a lot of this site asking other people to disclose things like that.
If it runs badly
It is about two and three-quarter megabytes to reach the mixer, of which the rendering engine is more than half and the game itself a third. The sounds arrive as they are first played. That figure is this build’s own files compressed locally on 27 September 2026 rather than a reading taken off the wire, so what Cloudflare actually serves may differ a little. It also leans on the browser rather than the phone’s graphics chip, so an old laptop or a weak connection will feel it, and the first load is slower than the second because nothing is cached yet. There is no installed version to fall back on yet. There is more about the game, including what it costs and what it collects, on its own page.