Steer with your mouse or your thumb — the ship fires on its own, so aiming is pointing. Blast the rocks for points and the other ship to take its hull down. It is built from the same code as the game on Google Play, and it is deliberately not all of it — see below.
What this page does and does not do
- Not all of it is here. This is the solo half of the game. The campaign, Endless, Practice and the daily duel are all here; the two-player modes are not, and cannot be. Nearby pairs two devices over Wi-Fi by opening a socket, which a browser tab may not do at all. Two players on one screen, co-op and the tournament all want two thumbs at once, and a mouse has one pointer. They are hidden here rather than left to fail, and they are the reason to install it on a phone — handing somebody the other end of your phone is the whole point of this one.
- Your score is not saved. Progress lasts until you close the tab — levels, badges and high scores all reset. The app keeps them on your device. That is the honest reason to install it rather than a feature we removed to make you.
- There are no ads here. Not as a favor: the ad network has no browser version, so there is nothing to show. The app on your phone carries one banner outside gameplay, and we would rather say that than let this page imply otherwise.
- Nothing is sold, and the game collects nothing. No in-app purchases, no currency, no account and no sign-in. The game itself stores nothing beyond the tab and sets no cookies of its own. This page does carry the same analytics as every other page on the site, which is described in the privacy policy; in the EEA, the UK and Switzerland it stays off until you accept the banner.
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One font comes from Google. The game engine is
served from this domain rather than from Google’s CDN, which
is not the framework default and was changed deliberately. The
typeface is the exception: the browser fetches
Roboto from
fonts.gstatic.com. That is Flutter’s default when an app names no font of its own, and files are requested as glyphs are needed, so a screen we did not open could ask for another. Checked against this build on 9 September 2026 rather than assumed, and we spend a lot of this site asking other people to disclose things like that.
If it runs badly
It is about three megabytes the first time — measured as served, compressed, on 10 September 2026, and most of that is the rendering engine rather than the game. It also leans on the browser rather than the phone’s graphics chip, so an old laptop or a weak connection will feel it, and the first load is slower than the second because nothing is cached yet. The installed app has neither problem. There is more about the game, including what it costs and what it collects, on its own page.