Tap an animal, then tap where you want it to go, and it walks there. Swiping works too, and on a computer so does a mouse. Everything else on the board takes a step when you do. A level is done when both animals are home, and a try ends if a critter catches one or the moves run out. Undo is free. It is built from the same code as the game in the App Store, and it is deliberately not all of it — see below.
What this page does and does not do
- Not all of it is here. One mode is gone: Two Phones, which pairs two phones on the same Wi-Fi by opening a socket, and a browser tab may not do that at all. It is hidden here rather than left to fail. Playing alone and Play Together, two people on one screen with an animal each, are both here whole. Sharing a level you built works as a code but not as a link, which needs the store versions.
- Your progress stays in this browser. Levels solved, leaves, acorn coins, themes, badges and the levels you build are kept in this browser’s storage, not in an account. They do not follow you to another browser, another computer or your phone, and clearing your site data or playing in a private window loses them. The app keeps its own copy on your device.
- There are no ads here. The ad network has no browser version, so there is nothing to show. The iPhone and iPad version carries a banner on the menus, a full-screen ad after every fourth level you finish, and an optional short video that buys a hint. Here the hint is simply free.
- Nothing is sold, and the game sends nothing. No in-app purchases, no account and no sign-in. The acorn coins buy looks for the meadow and convert to nothing.
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Two fonts come from Google. The game engine is
served from this domain, not from Google’s CDN. That is not
the framework default; we changed it on purpose. The
typeface is the exception: the browser fetches
Roboto and Noto Sans Symbols from
fonts.gstatic.com. That is Flutter’s default when an app names no font of its own, and files are requested as glyphs are needed, so a screen we did not open could ask for another. Checked against this build on 26 September 2026.
If it runs badly
It is about three and a quarter megabytes to reach the title screen, of which the rendering engine is half and the game itself under a third. That figure is this build’s own files compressed locally on 26 September 2026 and not read off the wire, so what Cloudflare serves may differ a little. It also leans on the browser rather than the phone’s graphics chip, so an old laptop or a weak connection will feel it, and the first load is slower than the second because nothing is cached yet. The installed app has neither problem. What Acorn Trail costs and what it collects are on its own page.